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These games were Eyepet, Eyepet Move Edition, Pom Pom Party, Aqua Vita and Mesmerize I&II. This relationship was continued for 4 years in which Playlogic Game Factory developed 5 products that were published by Sony Computer Entertainment Europe. Playlogic Game Factory also worked as a First Party contractor for Sony Computer Entertainment Europe (SCEE). In December 2014, Playlogic went bankrupt again. Later that year Playlogic Entertainment NV relaunched with some of the original staff, taking a focus on publishing already made games on digital platforms and gambling related games. On Wednesday, August 4, 2010, the court declared Playlogic officially bankrupt. This filing revealed that the company had voluntarily entered into 'surseance van betaling', the Dutch equivalent of Chapter 11.
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Wednesday 28 July 2010 the rumours have been confirmed by a filing at the US Securities and Exchange Commission. On Tuesday, Jrumours started to surface around Playlogic about a possible bankruptcy, after a few years of struggling with major losses and new games failing to bring in new cash. PlaylogicGame Factory: Based in Breda (the Netherlands) was a game development studio with a team of circa 80 people developing a number of titles on several platforms. In 2009, Fairytale Fights, which was developed in house by Playlogic Games Factory and published by Playlogic International NV, was released. Playlogic represented a work force who were responsible for Distributing, Selling, Licensing, PR & Marketing, publishing and Product Development. Playlogic published a variety of games developed internationally but also through their in-house production facility, Playlogic Game Factory BV. and was based in Amsterdam, the Netherlands.
#WORLDSHIFT INTERNATIONAL FULL#
was a full subsidiary of Playlogic Entertainment, Inc. The stock is currently pink sheet and Playlogic Entertainment Inc.
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was listed on the 'OTCBB' in New York, (ticker symbol: PLGC) as of June 2005 and completed all SEC required filings until Q1 2010. on Malta is a subsidiary of Playlogic Entertainment. The company operates under a Maltese gambling license. for all mobile gaming and gambling products, banking services and 24/7 international help desk services. on Malta, using brand name WannaGaming, has a long-term partnership with market leader Microgaming Ltd. WannaGaming was founded 4 years prior to the acquisition. The restructured company completed the acquisition of mobile gaming and gambling company WannaGaming International BV in 2011. ( November 2019) ( Learn how and when to remove this template message)įormed in 2010, Playlogic Entertainment NV is a continuation of Playlogic International NV, which was established as a traditional console video game publisher.Īfter restructuring, the company continued with the same management team and employees. Please help improve it by removing promotional content and inappropriate external links, and by adding encyclopedic content written from a neutral point of view. Yet if a narrative of distributed networks of empowerment, community, and integral sustainability becomes a dominant narrative, then we can see the abundance available within our human capacity to innovate as well as our environmental potential.This section contains content that is written like an advertisement. If the dominating narrative is one of perpetual growth within a constrained control system, then scarcity will become a dominating ideology, which in turn will empower the call for increased loss of civil liberties. Our mythologies have now entered a global stage. What occurs within our systems - economic, resource, communications, etc. I say "our world narrative" not from a western colonial point of view, but from the recognition that we are now living in an inherently-interconnected world. We are still caught within the polarized debates of "and/or." For example, are we living in a world of scarcity or abundance? For many the answer to this question depends on our own perspective on the world, e.g., are we running out of resources, or is this a fabrication and humanity will always find innovative solutions? My own take on this is that the answer is both, and the solution will come from what emerges as our overall world narrative for the future.